sort of done
about 1 year ago
Ok, the new update is up (but not entirely finished). With Thailand jail and the length of time this took, it's actually been a long while since my last update to the game. Sorry about that.
The update is a new tool that you can use to trigger events during gameplay. The player rides through a trigger area, and various things are activated. Right now you can either activate an object or play a sound.
In most cases, activating an object is waking it up if it's in a sleeping state. Certain special items have more useful activations. Mines will explode and boosts and fans will turn on. You currently cannot decide what the activation will be; you are given a default action. I will change that with a future update... I ran out of time and only thought of it halfway through developing. It'd be cool if rather than just waking up a shape, you could make it appear, disappear, set it to a fixed or non-fixed state, give it a certain velocity, fade in/out, blah blah blah.
If you choose to play a sound effect instead, you don't attach the trigger to any other objects. You just select the sound, and set the volume and panning. With proper use of delay, you can probably make some horrible songs from various screams. Now you can hear "oh my leg!" until it's unbearable (if it's not already).
I do plan on adding ambient sounds but ran out of time today. I will work on that first thing next week. Going through various sound libraries and setting up loops is longer and more tedious than expected.
about 1 year ago
Hello pals. 2 weeks ago I said I'd have an update ready for last week on Facebook. I was incorrect. I am a bit famous for underestimating the amount of time something takes me.
This week, I am again incorrect in saying the update would be ready for this week. It's very very close, but there are little things I have to fix... and now it's already Friday. It will (definitely...ignore what I said above about underestimating) be ready early next week, and I think it will be very worth it.
I also know it will be hard to read this post because my stupid servers have been overwhelmed with new traffic. I really should have taken care of this sooner, as I'd really like you all to play the game when you'd like. Today though I sent out my ok to a new host, and the site will soon be moving (possibly this weekend) from 2 to 4 servers. This is the same host collegehumor uses, so they should be able to easily handle my site.
Last but not least please check out a video project my brother worked on HERE
I'll make another post soon to explain the new tool.
We are alive
about 1 year ago
Hello everyone (this is Jason). Here's that news post that everyone has been asking about.
First off, we've added Pogostick Man. All of you know this. As you might guess, he rides a pogo stick. Thanks to Nova
for providing vocals. Now when he plays Happy Wheels, he can scream with
himself. And the internet becomes a bit less lonely of a place. Some of you have asked about having other YouTube gamers record vocals. We're not really planning on doing that. A male voice was needed and Nova, who happens to have a fairly unique voice, mentioned interest. We'll most likely go and record a bunch of new voices soon. The next character vocals are most likely female.
Pressing up/down moves Pogostick Man forward/backward with small jumps. Holding space bar results in a big jump. Pressing shift makes him stand upright on the pogo stick and control makes him crouch. Some of his joints are stronger than other characters which allow him to land big jumps without breaking to pieces. Once ejected, his joints are normal strength.
The response to Pogostick Man has been pretty incredible, but this of course has resulted in a trend of unoriginal wall-jumping levels which has polluted the level browser. Please make original levels.
Second, we have exceeded ONE MILLION Facebook 'likes'. Hitting this mark was never expected. In fact, we originally were hoping for 5000 (Jim: "we did?"). And of course we talked about doing something for this event, but then planned poorly and missed it. So the surprise is that there was no surprise. We will eventually post some awesome pictures of the socks that Jim bought. Or we won't. We know you love the suspense. Thanks to everyone who clicked 'like'.
Third, the development of the forums is on hold. We estimated it would be done by now, but then something came up.
Forth, things are a bit slow right now because Jim is incarcerated in Thailand, but I assure you we're always working on something and there are a lot of things to come.
about 1 year ago
I've been a bit absent so I just wanted to tell youse all what's up.
For the past couple weeks I've been spending most of my time working on a better physics based animation system. In Happy Wheels, you'll notice characters can only hold certain poses. More complicated animations such as walking, or picking yourself up, or climbing would be extremely difficult to do with box2d (the physics engine used by Happy Wheels) alone. With this additional system, assuming I figure it all out, it would be possible to have complex character animations that still interact with the physics world. It's been a pain in the ass, but I've made a lot of good progress.
Most likely, I would not be adding this system into Happy Wheels. Too much would have to change with the way the current characters are built. It's possible that, when finished, I might make a mini game to illustrate what's possible (was thinking a horrifically violent version of kung-fu). Further down the line, I might want to convert everything currently in Happy Wheels to this new system and possible make it a sequel. It's all speculation right now. It all depends on how things turn out, and possibly new things I discover.
Something that would be possible with the new system would be user contributed animations. Similar to how people submit levels in Happy Wheels, an animation editor would allow people to contribute character animations that could be applied to any character.
I'm excited about figuring this out, as it would allow me to do make some really retarded stuff. I'll still be making Happy Wheels characters and random things, but currently I'd like to make some headway with this new stuff while I remain motivated.
I think that's it for now.
about 1 year ago
Hello, Jason here. So we made a few updates to Happy Wheels. Let me tell you about them using words. Here I go!
We've added new vocals to the Moped Couple and Lawnmower Man. I did the voice of Moped Guy and friends of ours did the vocals for Moped Girl and Lawnmower Man. Screaming as if you're being torn in half is pretty cathartic. I recommend it.
You can now quickly load levels or replays from the main menu by pressing "Load level/replay" and entering a valid URL. To find a URL, browse to that level. In pink you'll see the URL. Copy it and share it with friends and loved ones. Now you won't have to refresh the entire page to view a level someone sends you.
In the editor, you can now adjust the "center cutout" of circles to create donut-like shapes. This is helpful for wheels with spokes. However, this is only a visual change
. Cirlce shapes are still solid. That is a requirement of the physics engine.
The force character bug should now be fixed. We are aware of a couple other bugs that we're working on.
Also, you can now chat with other users by clicking here
. If the applet is full, you can join the IRC channel #happywheels on irc.rizon.net. A free IRC client can be downloaded at http://code.google.com/p/xchat-wdk/