holiday news post about information for you
about 2 years ago
I've been meaning to make a post about the Santa update. WHAT YOU ARE READING RIGHT NOW WILL BE THAT POST.
If you didn't notice, Santa Claus is now the eighth playable character in Happy Wheels. He's the first character to consist of 3 people. He also has no wheels. That's ok, I made this game and I will do whatever the hell I want! Understand? The next couple characters will probably be a bit simpler.
At this pace, all 25 slots will be filled in only 4 years! I hope flash still exists by then. I will try to go faster I guess.
I am still up in the air about what the I'd like to keep doing. The month of December was absurdly amazing in terms of traffic. Thanks to some very popular youtube channels, traffic has tripled from the previous high. Also, thanks very much to Adura, we've made some great backend optimizations, and the site can actually handle the traffic. All of that seems to clearly be telling me to continue working on the flash version of the game. I'll most likely end up dividing my time between this and continuing to learn c++/opengl (I think I've rambled on about this before, but got sidelined by Santa). I've got so many stupid, smaller, simpler ideas for other games I'd like to make. In any case, thanks so much to everyone for playing Happy Wheels this past year and allowing me to continue doing what I think I'm supposed to be doing.
By the way, 1.52 was just a few Santa bug fixes as well as error handling stuff Jason did that should eliminate blue loading screens.
The next thing I do in the game might be a simple drawing tool, or zombies that attack your character. The next thing I will do in real life is plan my dinner.
Happy New year in a few days.
about 2 years ago
******** it seems the blue screen is currently occurring most in chrome. Things seem to be ok for me in Firefox. Chrome's built in flash plugin has also been the culprit in changing replay accuracy. Until we know exactly what's up, use Firefox **********
It's Friday at 1:30 pm, possibly our busiest time, and the site seems to be working pretty well. That hasn't happened in a while. It is most likely due to Adura fixing some level caching bug that was broken at some point in time by someone (very possibly me). We HAVE noticed this blue screen bug occasionally when loading levels, so we are trying to fix that now.
Yesterday I gathered a group of friends and we did some voice recording. Mine came out terrible, but that's ok as I'm already wheelchair guy and irresponsible dad (so I still feel cool). We have several new sets of screams and grunts now, so reused character voices can be replaced. The new character will also have it's own set.
We are in a new office space, so I have to find all new lunch spots. I will make an attempt now.
about 2 years ago
Hi. Jason here. Version 1.50 is now up. We've added blade weapons. You can join them to NPCs or group them and make more complex hazards. They're similar to the spike panels in that they can stab the torso or head, the latter being fatal.
Thanks to those of you who reported bugs. Several of them have now been fixed. First, when editing a level, zooming out once again increases the movement of selected shapes when presssing the arrow keys. This feature was accidentally disabled with a previous update. Second, the trash can appearing above the cannon was fixed. Third, you can now filter levels with the explorer guy. And finally, when lawnmower man runs over rail objects, it no longer causes issues. We're still looking into a problem with the joints. Continue sending bugs to fancyforce[at]gmail[dot]com.
Oh hi there
about 2 years ago
We haven't posted in a while, but we are in fact working on Happy Wheels (well, at the moment Jim is playing a way intense video game that was released today, so I'm not sure how much will get done at the moment).
The was a setback with the forums, so there is no ETA on when they'll be back. We know it's very important for everyone to have a place to troll, so we'll have them up eventually. If you have a bug to report, please email fancyforce[at]gmail[dot]com and put "bug" in the subject. Please explain your bug as best you can and include links to examples, if possible.
If you haven't noticed, update 1.49 added the cannon object as well as food items. A mute button was added to the gameplay menu. This also fixed the jet noise bug. Also, when testing a level, pressing the "f" key now adds a temporary red dot at your characters' location. This is helpful for cannon levels or any time your character is airborn and you want to know where it will land. This tutorial explains it pretty well: >http://goo.gl/G8CIT
We should have a small update by the end of next week. We're moving offices as well.
Jim is working on a new character and it should be ready by mid-December. Begin your wild speculation now.
possibly long rambling
about 2 years ago
I haven't made a news post in quite some time. Sorry about that. I'll ramble on about the update 2 weeks ago, as well as today's update, and about site plans.
The arrow gun and chains were added to the game 2 weeks ago. The arrow gun works like the harpoon, but is less deadly. Characters will only die if it shoots them in the center of the skull. Unlike the harpoon gun, the arrow gun doesn't have to be in a fixed position and can also be joined and grouped with other items. As an example, you could attach the arrow gun to some shitty looking, moving jeep full of fat women (I'm upset I haven't seen this or anything too complicated yet). The chain was meant to make it easier for people to make long rope like objects. They can break when over stressed. In case you've not seen it, here
is a video illustrating some of this.
Today's update is not quite as exciting, but it should be very helpful in making complex levels. Groups can now be edited in place after they are created. You'll no longer have to break them apart and rebuild them. Double-click on them to enter an editing mode, and double-click again on the background to exit. You can also change the depth of items now with ctrl + up or ctrl + down. Previously you'd have to delete and re-paste items to get them into the correct depth order.
Jason also added in tokens (coins?), which will act as another method of completing levels other than the finish line. Place however many tokens you want, and when they are all collected, the level is won. This will be useful if you'd like the player to follow a specific path.
Over the next few weeks the site will be setup to use vbulletin, so that will mean a real forum and a non broken framework. All user accounts will be transferred over to that. The site should look mostly the same, but will run less like dogshit. Once that new system is set up, it will be a lot easier to add fun user related stuff to the backend of the site.
It was my birthday 3 days ago. So very old now. Thank you very much to the creepily knowledgeable few who wished me a Happy Birthday.
I'd really like to make some new games, so I'll be dividing my time up between that and Happy Wheels. Maybe I'll be making a character next.
I can't think of anything else, so that's it for now.