about 2 years ago
Hello everyone. I was a bit lazy this past week, but here is some news.
If you hadn't noticed yet, a new character
was added to the game. He rides a lawnmower. I'm pretty happy with how it came out, although I really need to get some new voices. The next few characters will most likely not be as gruesome.
With the new character came a lot more traffic, and the site has been performing pretty shitty again during peak hours. I'm pretty tired of that happening, so I will be purchasing a second server. However, I need to find help with load balancing and all this other crap I've never done. In the meantime, I've disabled search. It's very inefficient, and was a big cause of the site problems. It will be back up as soon as resources are a bit better.
At some point today I will put up a small update. There are some bug fixes for the lawnmower man. There shouldn't be any more disappearing body parts or green boxes. The lawnmower itself was also nearly indestructible (I forgot to set that to normal again), so that will be fixed. Shapes can now also be entirely invisible, and you can set them with certain collision values. This should make it a lot easier to make moving puppets of characters and stuff like that. If my priorities are poor, I will spend time making an example.
GLORIOUS SHIRT DAY
about 2 years ago
Thanks to the very helpful Tom Fulp, there are now some shirts for sale on newgrounds.com. You can buy one here
. I believe the there are only around 75 or so in the initial batch, so buy one before your awful, jealous friends do.
Please don't revolt, but the new character is not yet ready. It's pretty close though, and it's probably the most upsetting thing I've made. I've just gotta add in sounds and a few details. There is another minor update though with some street signs that will most likely be up today. We'll try to make updates weekly (no matter how small).
Jason's big boy post
about 2 years ago
Writing news is very tiring, so here's Jason instead:
----BEGIN MESSAGE FROM JASON----
In the last month some cool stuff has happened. First off, Happy Wheels now has an office. This means that Jim can get out of his apartment and stop bitching about how being a hermit is driving him insane. It also has allowed him to hire me to help develop the game. Between having an office and an employee he pays to show up on time, things should remain on schedule. So far it's been pretty great. We plan on updating the game more frequently. You may have noticed we've added a few new breakable items: television, boombox, bottles, and a chair. It's a minor update, but I feel pretty honored to be the first person to work directly on the game itself. Also, we think breaking stuff in the game is fun.
Second, a new character is coming. Jim has finished most of the illustration. Without ruining the surprise, I think it's going to be pretty hilarious. It's a single character and it should feature a modified jump. We can't say exactly when it will be released, but he's working hard to get it out as soon as possible. Jim really wants to focus adding new characters.
Third, t-shirts and other merch will be available pretty soon.
Forth, we're working on addressing the server issues. Please be patient.
And finally, a bit about me (you can skip this part as I'm done talking about the game). Jim and I met at our last full-time job. He was leaving to work on a game and I was hired to take over his position. The game wasn't even "Happy Wheels" back then. It was simply an old man in a wheelchair rolling down a hill. But as Jim developed it, I became a big fan. I too quit my day job and vowed never to work in advertising ever again. And then some time passed and Happy Wheels had become more than a game, but a community of people creating awesome levels. Because I know Flash/Box2D, can illustrate and also develop iOS apps, Jim hired me to help out. This story is riveting. Anyway, Iâm pretty excited to be a part of this.
My name in the forums is Jason Schymick.
glass and like whatever
about 2 years ago
So yeah, if you didn't already see, I added some breakable glass into the level editor last week. I updated it with some changes just now though. Flailing bodies were having trouble smashing through anything other than very thin glass, so you can now set the strength of the glass. If you want to avoid the player getting stabbed, you can shut that off. Smaller sized glass will now also break into interactive pieces. Shards will only kill you if they are over a certain mass.
That is all I have to say about glass.
I will most likely make a character now, but I'd really like to try implementing fire. I think it could look way fancy. That will probably come afterwards.
This week I've been preparing to move into my new office/studio space away from my goddamn bedroom. I get to move in tomorrow, and I'll be building some computers and setting up some desks. I am way happy about this. Working from home forces me to be in a non productive limbo, where I cannot differentiate between work and recreational time. This way I will have a place I go to specifically for work, on a real schedule... and I'm sure it will lead to me being more productive. Then I can go home and do pointless things without feeling guilty.
I'll also be hiring my friend Jason to help with the game. He's another flash programmer, who also happens to be pretty decent at replicating the Happy Wheels art style.
Once we're settled maybe I can even get an intern. Anyone in the NYC/Brooklyn area (older than 20 please) looking for an internship? Someone with an art or programming background would be great. I'd pay for lunch and travel. If you're in school you could possibly get credits. You would be cultivated into a true champion and could possibly learn something from two strange 30 year olds?
about 3 years ago
So I have to delay working on any new content for the game so I can deal with exciting security issues. Since adding in the import level xml functionality, people have developed methods to go about stealing levels. People had figured out how to do it before, but it seems to be common knowledge now. Tools have even been developed to assist in this sort of thing. Thanks a lot, shitheads (those of you in particular).
Is there a point to stealing other peoples' work? Is it somehow rewarding to have a decently rated level that you had no part in making yourself? It's not like you are earning money. All you are doing is harming the community you're trying to participate in, as well as preventing me (the only person working on the game) from adding new content. If you don't partake in this sort of thing (hopefully the majority of you), I love you.
On a happier note, traffic has gone up again to how it was in December due to performance fixes. I actually thought and expected the game to be in decline since then, but this past weekend the site had the most visitors ever. There is still a bit more to be done, as the site was occasionally struggling. This was great news for me though, and I am a bit more confident that Happy Wheels will stay popular for quite some time. Thanks so much to everyone for participating (even those of you ruining everything to some degree).
- Please stop making Justin Bieber levels. I understand that nobody likes him; please stop introducing him into my life.
- Was the movie Saw really that popular?
- I'm still waiting to hear back about T-shirts.
- I ate tortilla chips for lunch