By Happy Wheels on October 25, 2013
I've started work on a new character for Happy Wheels. With my time spent on the sequel, it's now been over a year since my last update to the game. I'm feeling guilty so I figure I should really go back and add some things. I think the new character will add some fun, stupid gameplay types. The character art is already done. Hopefully it will be finished in a couple of weeks. Next week I'll be recording some vocals for the new character and future/older characters. Along with the character I might try to update a few other little things.
Once the new update is finished I will probably try to help Jason wrap up the iPhone version so we can finally have something ready to release. I'm looking to port it to Android as soon as we have something more complete, so if you are a talented Android programmer in the New York area, or know of one, do let us know.
My good friend Paul K has recently released a book. I missed his release party because I accidentally crushed and ate the veneer off my front tooth while eating pizza on the way over. To make up for it I'd like to link to it here. And Every Day Was Overcast
is a photo essay and novel about growing up in the 90s amongst the creepshow of swamps and strip malls of south Florida. It's awesome and unique and makes my New Jersey high school upbringing seem even more forgettable than it was.
I'll make another post when the character is up.
By Happy Wheels on August 16, 2013
In case anyone was wondering, I still do. I guess I have a lot to review.
Back in March, we went to PAX East. It was overall pretty fun. We showed a version of the upcoming iPhone/iPad version of Happy Wheels, and I showed what I was working on with the graphics of what might be called Happy Wheels 2. If we do it again next year, we'll make sure to make things more self explanatory so we can actually leave our demos to run for themselves. It was tiring. We did meet a lot of people though. Most didn't realize I made the game and thought I was just some booth lackey guy. Some who did figure out it was me had me sign their minecraft swords. I guess it helps to have merchandise. We did make buttons, but not enough. I dressed as irresponsible dad one day, but unfortunately I couldn't find a son in time during my last minute costume preparation. I guess that is irresponsible.
I've been developing the physics engine of my next game. I've made some good progress, but it's unfortunately been very slow going. I've already got the ability to give characters sequenced animations that are completely physics based, but now I've got to replicate everything I was able to do with the old engine. I don't want to lose any features while gaining new ones. I feel that the graphics and other stuff will be less of a pain in the ass.
As for the current Happy Wheels, I do realize I've not updated it in favor of working on the sequel. I've been considering doing a new update though just to give me a break, so I'm thinking of adding a new character and a few new features. I don't know when this will be released, but I'd start soon.
Jason will make a post or edit this one later on Happy Wheels iPhone news. I think it looks quite splendid. 60 fps makes it look much better than the flash version, and true slow motion screaming is hilarious.
In a legal success, we have acquired happywheels.com. I won't make that stupid mistake again. If you visit it now, it just redirects here. However, with a site rebuild that's been ongoing, we'll make better use of it in the future.