Happy Wheels Play Now?!
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Happy Wheels iOS In Progress…
By Jason on September 30, 2014

Happy Wheels for iOS has been in development for quite some time now and the results are looking really good. On my iPhone 4S it's running fairly consistently at 60 FPS which results in buttery smooth physics and responsive gameplay. The onscreen controls feel pretty natural and are noninvasive. I personally think Happy Wheels has never looked better than on the iPad’s Retina display.

Here are some details, although they are subject to change.

Characters and levels

We’re going to launch with 6 characters: Wheelchair guy, Segway Guy, Irresponsible Dad, Effective Shopper, Moped Couple, and Pogostick Man. We’ll add more characters in time. Each character will have its own ‘chapter’ containing 10-15 levels made specifically for that character. And there will be an additional set of levels where you can choose any available character. This means that you will be able play Happy Wheels anywhere without a web connection.


There will be a simplified level editor where users can create their own levels. Initially it won’t be as robust as the online editor, but all of the current hazards, various items, and shapes (not polygons) can be added and modified. The levels can be saved locally on each device or shared between devices via email or Airdrop. Later we’ll add a public level browser similar to what is available in the browser version.


The onscreen controls are simplified as well.  There are buttons for forward/reverse, lean left/right, special, and eject. We’re trying to keep the layout consistent between characters, but in some cases, the number of buttons or layout may vary.


Again, these are subject to change. Our build target is iOS 6 and up.
  • iPhone 4S, 5, 5C, 5S, 6, 6+. And although we advise against it, it should install on the iPhone 4, but there is a noticeable drop in framerate.
  • iPod Touch 5th generation. Like the iPhone 4, it should install on an iPod Touch 4th gen, but it will probably run slowly so we advise against it.
  • iPad 2, 3, 4, Air.
  • iPad Mini 1, 2

We thought about this a lot and considered several different revenue streams. In the end we decided that we would simply sell the game for $2.99. However, for the first couple days, the game will be on sale for $1.99. We realize paying for Happy Wheels is a touchy subject for some users, so share your comments below.

Release date

Unfortunately we can only say that we’re getting close. Each week we decide to add more to bring the experience closer to the browser version. We’re at the point where we need to develop levels and then do beta testing. There is a faint light at the end of the tunnel. We appreciate your patience. We may post a video soon.


We tested an Android port and the results were pretty promising. We’ll make more progress on it after the iOS version is done. At this point, it’s too early to talking about an Android release date.
color glitch?
By Jim on June 25, 2014

I keep getting emails about a color glitch in the editor, but I've not changed anything related to the color selector in the last year. I imagine it may be an issue with a particular updated version of the flash player, but I'm not able to replicate the issue on my pc or mac. If you're having that problem, leave a comment below with very specific details, such as your operating system, browser, and flash version (right click on the game and the version number should be at the bottom).

If you've not yet noticed, there's a new bug reporting form for the site here. For future site and game issues please use that. There's also some new email addresses on the terrible about page.
...and we're back
By Jim on May 15, 2014

Uploading has been restored, and everything should be working alright. Sorry about that. The weekly levels won't return any results until people start uploading again.

I don't know if it's been mentioned anywhere, but the iOS version of the game includes slow motion. We're bug fixing, and I must continuously watch people die in slow motion. Somehow I still find this funny, and slow motion screams in general are hilarious. This wasn't really possible in the flash version. I'm very excited to put up a video of it, but that'll be closer to release time. For all of you people on android (myself included), we're crossing our fingers that porting to android may be very simple if we can get apportable to work. If so, the android version may be coming much sooner than anticipated. I don't have too much else to say, so here's a new picture of effective shopper for the new mobile menus.