possibly long rambling
By someone on Sep. 30th, 2011 6:06PM
I haven't made a news post in quite some time. Sorry about that. I'll ramble on about the update 2 weeks ago, as well as today's update, and about site plans.
The arrow gun and chains were added to the game 2 weeks ago. The arrow gun works like the harpoon, but is less deadly. Characters will only die if it shoots them in the center of the skull. Unlike the harpoon gun, the arrow gun doesn't have to be in a fixed position and can also be joined and grouped with other items. As an example, you could attach the arrow gun to some shitty looking, moving jeep full of fat women (I'm upset I haven't seen this or anything too complicated yet). The chain was meant to make it easier for people to make long rope like objects. They can break when over stressed. In case you've not seen it, here
is a video illustrating some of this.
Today's update is not quite as exciting, but it should be very helpful in making complex levels. Groups can now be edited in place after they are created. You'll no longer have to break them apart and rebuild them. Double-click on them to enter an editing mode, and double-click again on the background to exit. You can also change the depth of items now with ctrl + up or ctrl + down. Previously you'd have to delete and re-paste items to get them into the correct depth order.
Jason also added in tokens (coins?), which will act as another method of completing levels other than the finish line. Place however many tokens you want, and when they are all collected, the level is won. This will be useful if you'd like the player to follow a specific path.
Over the next few weeks the site will be setup to use vbulletin, so that will mean a real forum and a non broken framework. All user accounts will be transferred over to that. The site should look mostly the same, but will run less like dogshit. Once that new system is set up, it will be a lot easier to add fun user related stuff to the backend of the site.
It was my birthday 3 days ago. So very old now. Thank you very much to the creepily knowledgeable few who wished me a Happy Birthday.
I'd really like to make some new games, so I'll be dividing my time up between that and Happy Wheels. Maybe I'll be making a character next.
I can't think of anything else, so that's it for now.