In a minor, rare update, I have added sliding (prismatic) joints into the level editor. These let you constrain two bodies to each other on an single axis aligned with the screen. They're good for things like pistons or elevators. There are also new trigger actions for joints, which allow you to dynamically change and disable joint limits. So...now you know.
When you search for Happy Wheels on google, you have to steer clear of around 100 other fake Happy Wheels sites. Thankfully my real site is at the top due to actual use. I don't really mind when someone shares the demo version of the game, but when a site is created that claims ownership of the game for the sole purpose of attaining ad revenue by misleading others, I must contain my internet rage. With the current google search results you'll see a little info box to the right with a short writeup of the game. There's a photo there of some old man with missing teeth, which links to a fake Happy Wheels google+ page, that I'm not at all responsible for. Someone decided they would represent my game with this imagery, so now that's the first thing you see upon searching for Happy Wheels. Don't click on it, as you'll give the page more views. I've sent takedown requests on my own, but google doesn't seem to believe that I'm the owner of the game despite me having a registered trademark. I imagine this image autopopulates due to the popularity of the fake page, which is now increasing daily due to it's search ranking. I've since created my own google+ page
here . If you don't mind, please follow the page just so I can try to outrank that fake one. You can also press the new google+ follow button under Happy Wheels itself. Finally, if you'd like to be very very helpful, you can search for Happy Wheels, find the info box to the right, and click on feedback. From there you can label mark the image as wrong. My attempts at doing so were ignored. THANK YOU LOYAL PALS.
Yes, I am still working on the new game and will continue to do so until it's ready. My life currently has no other purpose. I had prototyped everything in flash. The basics of the new physics engine are done, and I've been learning c++ and opengl inside and out so I don't make any grave mistakes when I rewrite it all. SO MUCH READING....arg.
That's it for now, enjoy turkey soon if applicable.