Happy Wheels for iOS has been in development for quite some time now and the results are looking really good. On my iPhone 4S it's running fairly consistently at 60 FPS which results in buttery smooth physics and responsive gameplay. The onscreen controls feel pretty natural and are noninvasive. I personally think Happy Wheels has never looked better than on the iPad’s Retina display
Here are some details, although they are subject to change.
Characters and levels
We’re going to launch with 6 characters: Wheelchair guy, Segway Guy, Irresponsible Dad, Effective Shopper, Moped Couple, and Pogostick Man. We’ll add more characters in time. Each character will have its own ‘chapter’ containing 10-15 levels made specifically for that character. And there will be an additional set of levels where you can choose any available character. This means that you will be able play Happy Wheels anywhere without a web connection.
There will be a simplified level editor where users can create their own levels. Initially it won’t be as robust as the online editor, but all of the current hazards, various items, and shapes (not polygons) can be added and modified. The levels can be saved locally on each device or shared between devices via email or Airdrop. Later we’ll add a public level browser similar to what is available in the browser version.
The onscreen controls are simplified as well. There are buttons for forward/reverse, lean left/right, special, and eject. We’re trying to keep the layout consistent between characters, but in some cases, the number of buttons or layout may vary.
Again, these are subject to change. Our build target is iOS 6 and up.
- iPhone 4S, 5, 5C, 5S, 6, 6+. And although we advise against it, it should install on the iPhone 4, but there is a noticeable drop in framerate.
- iPod Touch 5th generation. Like the iPhone 4, it should install on an iPod Touch 4th gen, but it will probably run slowly so we advise against it.
- iPad 2, 3, 4, Air.
- iPad Mini 1, 2
We thought about this a lot and considered several different revenue streams. In the end we decided that we would simply sell the game for $2.99. However, for the first couple days, the game will be on sale for $1.99. We realize paying for Happy Wheels is a touchy subject for some users, so share your comments below.
Unfortunately we can only say that we’re getting close. Each week we decide to add more to bring the experience closer to the browser version. We’re at the point where we need to develop levels and then do beta testing. There is a faint light at the end of the tunnel. We appreciate your patience. We may post a video soon.
We tested an Android port and the results were pretty promising. We’ll make more progress on it after the iOS version is done. At this point, it’s too early to talking about an Android release date.