Happy Wheels Play Now?!
News
hi
about 4 weeks ago

Today I set it so users can only submit one public level per 24 hours.

I was looking through top rated levels yesterday. I can't keep playing the one where you are lawnmower man and you drop through glass with the little child. I've seen it 800 times and it doesn't warrant its apparent popularity. I went to the author's page, and I noticed he had submitted 20 other levels that day and nothing else. All of them were copied. I checked another author and it was the same thing.

There's not reason for anyone to be submitting more than one level per day. Those who do are more often than not spamming unoriginal crap. If you happen to have actually made 2 quality levels in one sitting, then save that one for tomorrow.

People have also mentioned a problem with Santa. If you hold spacebar and up, you cannot press left and lean backwards. Unfortunately this problem has always existed because of stupid keyboards. The same thing happens with wheelchair guy. For some reason, spacebar, up, and right is completely fine.

The only solution would be to put in an option to change your key setup, so I'll do that soon.

Now lunch.
...oh yeah
about 4 weeks ago

...also, I was supposed to mention a few other things. User Mystic is now a mod.

A lot of crap is clogging up the user levels, and I'd really like to change that.

Please, no more "signing" levels. This is basically reposting a level which is identical to someone else's original, but putting your name or some message into it. The level browser shouldn't be used as some retarded message board. It sucks to see 3 or more levels in the top rated which are nearly identical.

No more "rate 5 and restart" bullshit. Or "rate 5 and restart to see my shitty made up glitch". There will never be anything fancy occurring due to you voting a certain way. Don't vote this stuff up.

Signed levels, restart levels, and all other crap of that nature will now be deleted. Obvious clones will be deleted. I just had to state this here before doing so, so people know what's going on.

I think that's all, but I'm probably forgetting something again.

Happy New Year!
holiday news post about information for you
last month

Hey guys,

I've been meaning to make a post about the Santa update. WHAT YOU ARE READING RIGHT NOW WILL BE THAT POST.

If you didn't notice, Santa Claus is now the eighth playable character in Happy Wheels. He's the first character to consist of 3 people. He also has no wheels. That's ok, I made this game and I will do whatever the hell I want! Understand? The next couple characters will probably be a bit simpler.

At this pace, all 25 slots will be filled in only 4 years! I hope flash still exists by then. I will try to go faster I guess.

I am still up in the air about what the I'd like to keep doing. The month of December was absurdly amazing in terms of traffic. Thanks to some very popular youtube channels, traffic has tripled from the previous high. Also, thanks very much to Adura, we've made some great backend optimizations, and the site can actually handle the traffic. All of that seems to clearly be telling me to continue working on the flash version of the game. I'll most likely end up dividing my time between this and continuing to learn c++/opengl (I think I've rambled on about this before, but got sidelined by Santa). I've got so many stupid, smaller, simpler ideas for other games I'd like to make. In any case, thanks so much to everyone for playing Happy Wheels this past year and allowing me to continue doing what I think I'm supposed to be doing.

By the way, 1.52 was just a few Santa bug fixes as well as error handling stuff Jason did that should eliminate blue loading screens.

The next thing I do in the game might be a simple drawing tool, or zombies that attack your character. The next thing I will do in real life is plan my dinner.

Happy New year in a few days.
oh
about 2 months ago

******** it seems the blue screen is currently occurring most in chrome. Things seem to be ok for me in Firefox. Chrome's built in flash plugin has also been the culprit in changing replay accuracy. Until we know exactly what's up, use Firefox **********

Hello friends,

It's Friday at 1:30 pm, possibly our busiest time, and the site seems to be working pretty well. That hasn't happened in a while. It is most likely due to Adura fixing some level caching bug that was broken at some point in time by someone (very possibly me). We HAVE noticed this blue screen bug occasionally when loading levels, so we are trying to fix that now.

Yesterday I gathered a group of friends and we did some voice recording. Mine came out terrible, but that's ok as I'm already wheelchair guy and irresponsible dad (so I still feel cool). We have several new sets of screams and grunts now, so reused character voices can be replaced. The new character will also have it's own set.

We are in a new office space, so I have to find all new lunch spots. I will make an attempt now.
Choppy
about 2 months ago

Hi. Jason here. Version 1.50 is now up. We've added blade weapons. You can join them to NPCs or group them and make more complex hazards. They're similar to the spike panels in that they can stab the torso or head, the latter being fatal.

Thanks to those of you who reported bugs. Several of them have now been fixed. First, when editing a level, zooming out once again increases the movement of selected shapes when presssing the arrow keys. This feature was accidentally disabled with a previous update. Second, the trash can appearing above the cannon was fixed. Third, you can now filter levels with the explorer guy. And finally, when lawnmower man runs over rail objects, it no longer causes issues. We're still looking into a problem with the joints. Continue sending bugs to fancyforce[at]gmail[dot]com.
The full version of the game Happy Wheels can only be played at Totaljerkface.com
© 2012 Fancy Force, LLC. All Rights Reserved. Privacy Policy | Terms of Use