Latest News
Happy Wheels on Steam
By Jim on September 21, 2026

Hello Everyone. Happy Wheels is releasing on Steam, today, and it has a terrifying 750,000 wishlists after 2 weeks in the store. You can find it HERE. Thank you so much to those that, for some unfathomable reason, still find Happy Wheels at least somewhat interesting.

I would like to please ask for your understanding as our innocent database servers do their best to deal with the incoming traffic of an unexpected and unknown magnitude today. If everything goes to hell, please know we will be doing what we can to mitigate disaster and adapt. If you are having specific issues, please post in discord.

Happy Wheels will continue to be updated after launch, with improvements to controller and steam deck play, offline support, achievements, bug fixes, and more. Eternal thanks to kwlsh for his massive effort in this porting process and his continued support in everything related to keeping Happy Wheels functioning.
Happy Wheels Javascript is UP
By Jim on December 28, 2020

Moments before the horrific, blasphemous death of flash, the java script version of Happy Wheels has arrived. That was close. Sorry for the delay. Hopefully the fear of losing Happy Wheels did not prevent your restful sleep. If you didn't even know it was in development, then here is your exciting news.

This is the first public version of the game, so please allow some time for the remaining bugs to be ironed out. Though I still love flash, what's great about this version is that it performs very well on mobile devices. However, this release does not yet include on screen mobile controls. That will be added in the next update. If you're desperate to try it out on your phone, a bluetooth keyboard works very well. Though I mentioned previously that the game would now run at 60 fps, some of the heavier levels definitely bog down at that framerate. It is already possible through a setting though, so perhaps I could host a 60 Hz version on another page for those with super beefy processors. Aside from that, Happy Wheels JS should be pretty close in every way to the original. The database of users, levels, and replays remains the same. The only thing lost is the impending doom of the end of existence.

Goodboy Digital are my friends in London responsible for the port of the game, and they have my eternal thanks. This took far more effort than expected, and they even managed to make a custom port of box2d just to maintain all the quirks of the original game. I'd also like to thank site and discord admin Kittenswolf for his help, and everyone else beta testing on discord for the past few months. Thanks to everyone else for still playing Happy Wheels 10 years after its launch, even without updates. I don't know why this is still happening, but I wouldn't be doing what I'm doing without your help. Special no thanks to the few international randoms who have inspired a resurgence in DDOS'ing the site over the past couple months.

The original flash version of Happy Wheels will, for as long as possible, be located here.

Yes, my full time job is still developing the sequel. No, I am a slow recluse and will not share anything. Ok, that's it seeya.
Happy Wheels is not dying
By Jim on January 09, 2020

Hello friends. I probably should have made a news post about this a while ago, but surprises are nice I guess. There has been a javascript version of Happy Wheels in the works since early 2019. It will be out before Flash is murdered by Chrome. Was scheduled for this month actually, but I don't see that happening so immediately. I probably didn't want to tell anyone so nobody would ask me when it will be released.

A nice upgrade is that it will run at 60 fps (interpolated, physics will still be 30 fps). Unfortunately all older replays will be inaccurate though as Box2d will have been updated slightly. They'll still be there for the sake of top records. If you somehow play the Flash version, they'll function fine.

I'm not developing the port, but I hired a company who I thought was most capable. I'll give more details once it's up. I'm still solely working on the sequel (and it is going well).