about 1 month ago
I've started work on a new character for Happy Wheels. With my time spent on the sequel, it's now been over a year since my last update to the game. I'm feeling guilty so I figure I should really go back and add some things. I think the new character will add some fun, stupid gameplay types. The character art is already done. Hopefully it will be finished in a couple of weeks. Next week I'll be recording some vocals for the new character and future/older characters. Along with the character I might try to update a few other little things.
Once the new update is finished I will probably try to help Jason wrap up the iPhone version so we can finally have something ready to release. I'm looking to port it to Android as soon as we have something more complete, so if you are a talented Android programmer in the New York area, or know of one, do let us know.
My good friend Paul K has recently released a book. I missed his release party because I accidentally crushed and ate the veneer off my front tooth while eating pizza on the way over. To make up for it I'd like to link to it here. And Every Day Was Overcast
is a photo essay and novel about growing up in the 90s amongst the creepshow of swamps and strip malls of south Florida. It's awesome and unique and makes my New Jersey high school upbringing seem even more forgettable than it was.
I'll make another post when the character is up.
about 3 months ago
In case anyone was wondering, I still do. I guess I have a lot to review.
Back in March, we went to PAX East. It was overall pretty fun. We showed a version of the upcoming iPhone/iPad version of Happy Wheels, and I showed what I was working on with the graphics of what might be called Happy Wheels 2. If we do it again next year, we'll make sure to make things more self explanatory so we can actually leave our demos to run for themselves. It was tiring. We did meet a lot of people though. Most didn't realize I made the game and thought I was just some booth lackey guy. Some who did figure out it was me had me sign their minecraft swords. I guess it helps to have merchandise. We did make buttons, but not enough. I dressed as irresponsible dad one day, but unfortunately I couldn't find a son in time during my last minute costume preparation. I guess that is irresponsible.
I've been developing the physics engine of my next game. I've made some good progress, but it's unfortunately been very slow going. I've already got the ability to give characters sequenced animations that are completely physics based, but now I've got to replicate everything I was able to do with the old engine. I don't want to lose any features while gaining new ones. I feel that the graphics and other stuff will be less of a pain in the ass.
As for the current Happy Wheels, I do realize I've not updated it in favor of working on the sequel. I've been considering doing a new update though just to give me a break, so I'm thinking of adding a new character and a few new features. I don't know when this will be released, but I'd start soon.
Jason will make a post or edit this one later on Happy Wheels iPhone news. I think it looks quite splendid. 60 fps makes it look much better than the flash version, and true slow motion screaming is hilarious.
In a legal success, we have acquired happywheels.com. I won't make that stupid mistake again. If you visit it now, it just redirects here. However, with a site rebuild that's been ongoing, we'll make better use of it in the future.
about 1 year ago
Hey, so my bastard brother is attempting to do a video project with some funding and has a kickstarter here
. If you are feeling at all generous, please check it out.
As for my previous post, I'd just like to clarify a few things. Happy Wheels in its current form will always be free and available as long as I can afford hosting. I'm always going to need a database no matter what I end up doing, so I don't see that changing. I will still update flash Happy Wheels on occasion. The reason I'm working on a game in c++ is because flash is very limiting. I'm not just converting what currently exists. I'm making a new game.
I plan on keeping things 2d, but I'll be using 3d modeling to create the graphics. I've started using sculptris
and it is awesome. Textures will still be flat, but the depth of the models will allow me to use normal mapping, which means I can make use of dynamic lighting. I plan on using a similar look to the current art style, but objects will be lit differently as they rotate.
I'll ramble on some more as I progress.
about 1 year ago
Very sorry for the long absence. Rereading the last post, I was a bit shocked at how miserable that made my situation sound. I shouldn't have left that up there so long. I may have been quite frustrated that day, but I AM IN FACT DOING SPLENDIDLY. I'm currently in Los Angeles, California for two weeks. I've eaten nearly 800 tacos. Yesterday we shot guns
. Before that I was in Portland for a week. I've never been to either, and decided to visit when Jason had some obligations over here.
As for the site... we are actually testing a new version Sean recently completed and will make the transfer once we're done. It looks the same, but the site will now be on a much stabler, more secure framework. Once that is done, it will be much easier to pinpoint inefficiencies in the database...which is the constant source of the site troubles.
I've been spending my own time creating a new version of Happy Wheels from scratch. At least, I assume it will be Happy Wheels. I'm learning c++ and opengl. It is fun to have something new and challenging, so I'm pumped to have something showable soon. I promise it will be awesome (if you liked Happy Wheels and my judgement hasn't expired). The plan is to sell a version of the game for $5-10. I think this will eliminate a lot of horrible levels from being created. I'd still like everyone to have access to the game though, so I will see about the possibility of releasing a free version eventually that doesn't include the level editor. Perhaps that could be in webgl. This is all very far off and just speculation.
Probably the most exciting part of this news post for myself is that I will have a booth at PAX East next March in Boston. I actually can't wait, but I suppose I am forced to. I missed my chance to do this several times before due to stupidity. It will be wonderful to leave my mother's locked basement and meet anyone who has played Happy Wheels (as this is actually very rare in real life). Just please, NO DIRECT SKIN CONTACT. Latex gloves will be available.
about 1 year ago
I have been tremendously frustrated lately with the way things are going. Despite moving to a new hosting setup, the site is still struggling to deal with traffic. There were, and still may be, several new problems that popped up when we went from one database server to two. Data must be replicated from one to the next, and so some new functionality had to be created.
The large problem is that I'm not getting the help I desperately need. I have Sean (Adura) in Canada who has been acting as my systems admin, but it has not been enough. He has no experience with a multi-server setup and is learning as he goes. I was under the impression my new host would be able to put more time into helping with site optimizations, but that does not seem to be the case.
If I were very familiar with these things, I would do this on my own. Unfortunately, I am not a backend programmer/systems admin. I have a decent understanding of things. Several times I've known more about these things than the people I'm trying to hire, which is very disappointing. I do not want to spend the massive amount of time that would be necessary to learn these things when I could be spending that time creating things in the game. It is absurd to me that I can't just find someone willing to accept my money who is capable of fixing this crap.
I do not want to lose massive amounts of daily users just because the site will not function properly.
I'm writing this post just to let everyone know that I'm trying my best to fix these things, and it's seriously stressing me out. Every day I sign into facebook or gmail and see complaint after complaint. It sucks.
I would love more than anything to work on a new character, but I cannot do so while the game is broken. My time has been spent ineffectively reaching out to people for help. I guess I have to keep doing this until I find someone, or get to learning and fixing everything by myself.